Tooltip
Call down a bolt of lightning damaging nearby enemies. Deals Nature damage to all nearby enemies, knocking them back.
How it works
Lightning Rod is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 52.8286. Its area radius is 13 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 15 yards.
- Effect 3 is Trigger Spell (effect type 64). It triggers Air to Ground Lightning Visual.
What it does
Lightning Rod is a Nature spell with a 3 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 52.8286) in a 13 yard radius and has a Knock Back effect in a 15 yard radius. It also casts Air to Ground Lightning Visual.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 52.8286 Radius: 13 yards |
| Effect #2 | Knock Back (98) Value: 150 Misc value: 175 Radius: 15 yards |
| Effect #3 | Trigger Spell (64) Trigger spell: Air to Ground Lightning Visual |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lightning Rod appears in: 1 spell that casts it.
Spells that cast it
- Charge Target Dest (No Log)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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