How it works
Lightning Shield is built from 4 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Lightning Shield.
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 50000 yards. It triggers Lightning Shield.
- Effect 3 is Power Burn (effect type 62). Its base value is 100.
- Effect 4 is effect type 141, which the datamine does not name. Its base value is 152691. Its area radius is 50000 yards. It triggers Boss Emote Passed Points 0 @ Target.
What it does
Lightning Shield is a Physical spell with an instant cast and an unlimited range. When cast it burns a resource on the target (base value 100). It also casts Lightning Shield (record #263246) and Boss Emote Passed Points 0 @ Target.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 164 Trigger spell: Lightning Shield |
| Effect #2 | Effect 140 Radius: 50000 yards Trigger spell: Lightning Shield |
| Effect #3 | Power Burn (62) Value: 100 Misc value: 3 |
| Effect #4 | Effect 141 Value: 152691 Radius: 50000 yards Trigger spell: Boss Emote Passed Points 0 @ Target |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lightning Shield appears in: 1 spell that casts it.
Spells that cast it
- Lightning ShieldTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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