Tooltip
Creates an area of Electrified Ground that inflicts Nature damage to all enemies in the area.
How it works
Lightning Tether is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 400. Its area radius is 100 yards.
What it does
Lightning Tether is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 400) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 400 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lightning Tether appears in: 1 spell that casts it.
Spells that cast it
- Lightning TetherTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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