How it works
It does not trigger the global cooldown, so it can be used between other casts.
Lightning Whip is built from 2 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. Its base value is 20. Its area radius is 200 yards. It triggers Lightning Whip.
- Effect 2 is effect type 77, which the datamine does not name. Its area radius is 200 yards.
What it does
Lightning Whip is a spell with an instant cast, a range of 200 yards and a 6 sec cooldown. It also casts Lightning Whip (record #136846).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | None |
| Effect #1 | Effect 140 Value: 20 Radius: 200 yards Trigger spell: Lightning Whip |
| Effect #2 | Effect 77 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.