Tooltip
Charges with lightning, inflicting Nature damage to all enemies, knocking them back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Lightning Whirl is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 135. Its area radius is 15 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 15 yards.
What it does
Lightning Whirl is a Nature spell with a 1.5 sec cast, a range of 20 yards and a 5 sec cooldown. When cast it deals a percentage of weapon damage (base value 135) in a 15 yard radius and has a Knock Back effect in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 135 Radius: 15 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 75 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.