Tooltip
A lingering charge remains, inflicting 20 Nature damage every 1.5 sec for 9 sec.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 1.5 sec, 6 times over the full 9 sec (120 base in total).
What it does
Lingering Charge is a Nature spell with an instant cast, an unlimited range and effects that last 9 sec. When cast it applies an aura every 1.5 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 9 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 20 Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lingering Charge appears in: 1 boss encounter.
Boss encounters
- Raszageth the Storm-Eater in Vault of the Incarnates
Journal section: Stage Two: Surging Power > Fulminating Charge; Stage Three: Storm Incarnate > Fulminating Charge
Encounter creatures: Raszageth the Storm-Eater, Surging Ruiner, Oathsworn Vanguard, Stormseeker AcolyteRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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