Tooltip
Send a flickering flame towards your target, dealing 8 Fire damage to an enemy.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Living Flame is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8. It scales with 2 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.2 per tick. It scales with 0.1 times spell power. It ticks every 3 sec, 4 times over the full 12 sec (0.8 base in total).
What it does
Living Flame is a Fire spell with a 1.3 sec cast, a range of 25 yards and effects that last 12 sec. When cast it deals Fire damage (base value 8) and applies an aura every 3 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | 1.3 sec |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 8 Spell power coefficient: 2 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 0.2 Spell power coefficient: 0.1 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.