How it works
Look Forward is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 236. Its base value is 8.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Goldmine's Getaway Wheels.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Goldmine's Getaway Wheels.
- Effect 4 is Trigger Spell (effect type 64). It triggers Crash.
What it does
Look Forward is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Goldmine's Getaway Wheels, Goldmine's Getaway Wheels and Crash.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 236 Value: 8 |
| Effect #2 | Effect 164 Trigger spell: Goldmine's Getaway Wheels |
| Effect #3 | Effect 164 Trigger spell: Goldmine's Getaway Wheels |
| Effect #4 | Trigger Spell (64) Trigger spell: Crash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.