Tooltip
Nightmare energy erupts from below the target, summoning a Lurking Terror and inflicting 117.885 Shadow damage to all enemies in a yd. radius.
How it works
Lurking Eruption is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28).
- Effect 2 is School Damage (effect type 2). Its base value is 117.885. Its area radius is 6 yards.
What it does
Lurking Eruption is a Shadow spell with an instant cast, a range of 500 yards and an effect that lasts until cancelled. When cast it summons a creature and deals Shadow damage (base value 117.885) in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Summon (28) Misc value: 103694, 64 |
| Effect #2 | School Damage (2) Value: 117.885 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lurking Eruption appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Xavius in The Emerald Nightmare
Journal section: Stage One: The Descent Into Madness
Encounter creatures: Xavius, Corruption Horror, Inconceivable Horrors, Lurking TerrorRaid boss ability
Spells that cast it
- Lurking EruptionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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