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M0LL1, Atomic Anomaly

Spell

M0LL1, Atomic Anomaly

Physical

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Instant castSelf Only

Your damaging spells and abilities have a chance to impose an overwhelming singularity on your target slowing all enemies within 5 yards and dealing Cosmic damage split between enemies inside of the...

M0LL1, Atomic Anomaly

Tooltip

Your damaging spells and abilities have a chance to impose an overwhelming singularity on your target slowing all enemies within 5 yards and dealing Cosmic damage split between enemies inside of the singularity.

How it works

M0LL1, Atomic Anomaly is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 285. It triggers Bronzed Grip Wrappings.
  2. Effect 2 is Dummy (effect type 3). It triggers Bronzed Grip Wrappings.
  3. Effect 3 is Dummy (effect type 3). It triggers Bronzed Grip Wrappings.

What it does

M0LL1, Atomic Anomaly is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Bronzed Grip Wrappings, Bronzed Grip Wrappings and Bronzed Grip Wrappings.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 285
Trigger spell: Bronzed Grip Wrappings
Effect #2Dummy (3)
Trigger spell: Bronzed Grip Wrappings
Effect #3Dummy (3)
Trigger spell: Bronzed Grip Wrappings

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.