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Maddening Call

Spell

Maddening Call

Physical

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2.5 secSelf Only

A maddening call is unleased, dealing 7.73757 Physical damage to all nearby enemies and leaving their melee attack, ranged attack, and casting speeds all reduced by 60% for 5 sec.

Maddening Call

Tooltip

A maddening call is unleased, dealing 7.73757 Physical damage to all nearby enemies and leaving their melee attack, ranged attack, and casting speeds all reduced by 60% for 5 sec.

How it works

Maddening Call is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 7.7376. Its area radius is 30 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 252. Its base value is -60. Its area radius is 30 yards.

What it does

Maddening Call is a Physical spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Physical damage (base value 7.7376) in a 30 yard radius and applies an aura in a 30 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.5 sec
Duration5 sec
Effect #1School Damage (2)
Value: 7.7376
Radius: 30 yards
Effect #2Apply Aura (6)
Aura type id 252
Value: -60
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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