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Magneto-Arm

Spell

Magneto-Arm

Physical

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1.5 sec13 sec cooldownSelf Only

Launches a powerful electromagnet that pulls all players towards it, inflicting 24 Nature damage to all players every 1 sec for 9 sec.

Magneto-Arm

Tooltip

Launches a powerful electromagnet that pulls all players towards it, inflicting 24 Nature damage to all players every 1 sec for 9 sec. Players further from the device take less damage.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Magneto-Arm is a spell with a 1.5 sec cast, no range (it targets the caster), a 13 sec cooldown and effects that last 10 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
Cooldown13 sec
Global cooldownNone
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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