Tooltip
Launches a powerful electromagnet that pulls all players towards it, inflicting 24 Nature damage to all players every 1 sec for 9 sec. Players further from the device take less damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Magneto-Arm is a spell with a 1.5 sec cast, no range (it targets the caster), a 13 sec cooldown and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 13 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.