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Manifest Madness

Spell

Manifest Madness

Shadow

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Instant castSelf Only

Upon reaching full energy, Psychus channels Manifest Madness.

Manifest Madness

Tooltip

Upon reaching full energy, Psychus channels Manifest Madness. While channeling, Psychus appears in all phases and takes 99% reduced damage. It also inflicts 30 Shadow damage to and drains 20 Sanity from all players every 2 sec.

How it works

Manifest Madness is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 500 yards.
  2. Effect 2 is Power Burn (effect type 62). Its base value is 20. Its area radius is 500 yards.

What it does

Manifest Madness is a Shadow spell with an instant cast and no range (it targets the caster). When cast it deals Shadow damage (base value 30) in a 500 yard radius and burns a resource on the target (base value 20) in a 500 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 30
Radius: 500 yards
Effect #2Power Burn (62)
Value: 20
Misc value: 10
Radius: 500 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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