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Mass Polymorph

Spell

Mass Polymorph

Physical

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5 secSelf Only

Transforms all nearby enemies into sheep, forcing them to wander around for up to 6 sec, quickly regenerating their health.

Mass Polymorph

Tooltip

Transforms all nearby enemies into sheep, forcing them to wander around for up to 6 sec, quickly regenerating their health. Only works on beasts, dragons, giants, humanoids, and critters.

How it works

Its dispel type is client id 1.

Mass Polymorph is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 56. Its area radius is 25 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 7 per tick. Its area radius is 25 yards. It ticks every 1 sec, 6 times over the full 6 sec (42 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 5. Its base value is 1. Its area radius is 25 yards.

What it does

Mass Polymorph is a spell with a 5 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura in a 25 yard radius and applies an aura in a 25 yard radius every 1 sec. The client files the whole spell under the polymorphed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time5 sec
Duration6 sec
MechanicPolymorphed
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 56
Misc value: 1933, 1
Radius: 25 yards
Effect #2Apply Aura (6)
Aura type id 20
Value: 7
Radius: 25 yards
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 5
Value: 1
Radius: 25 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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