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Massive Quake

Spell

Massive Quake

Physical

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2 sec5 sec cooldownSelf Only

Stomp the ground, inflicting Physical damage to enemy units and knocking them backwards.

Massive Quake

Tooltip

Stomp the ground, inflicting Physical damage to enemy units and knocking them backwards. The rumbling slows targets hit by 50% for 6 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Massive Quake is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 150. Its area radius is 40 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 40 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. Its area radius is 40 yards.

What it does

Massive Quake is a Physical spell with a 2 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 150) in a 40 yard radius, has a Knock Back effect in a 40 yard radius and applies an aura in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Cooldown5 sec
Global cooldownNone
Duration6 sec
Effect #1School Damage (2)
Value: 150
Radius: 40 yards
Effect #2Knock Back (98)
Value: 75
Misc value: 200
Radius: 40 yards
Effect #3Apply Aura (6)
Aura type id 33
Value: -50
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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