Tooltip
Stomp the ground, inflicting Physical damage to enemy units and knocking them backwards. The rumbling slows targets hit by 50% for 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Massive Quake is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 150. Its area radius is 40 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 40 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. Its area radius is 40 yards.
What it does
Massive Quake is a Physical spell with a 2 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 150) in a 40 yard radius, has a Knock Back effect in a 40 yard radius and applies an aura in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 150 Radius: 40 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 200 Radius: 40 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -50 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.