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Master's Call

Spell

Master's Call

Physical

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Hunter

Instant castLong Range

Remove all root and movement impairing effects on the target, and cause them to be immune to all such effects for 4 sec.

Master's Call

Tooltip

Remove all root and movement impairing effects on the target, and cause them to be immune to all such effects for 4 sec.

How it works

Its dispel type is client id 1.

Master's Call is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name. It scales with 0.25 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 77.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 77.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 31.

What it does

Master's Call is a spell with an instant cast, a range of 40 yards and effects that last 4 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Duration4 sec
Dispel typeDispel type id 1
Effect #1Effect 96
Spell power coefficient: 0.25
Effect #2Apply Aura (6)
Aura type id 77
Misc value: 11
Effect #3Apply Aura (6)
Aura type id 77
Misc value: 7
Effect #4Apply Aura (6)
Aura type id 31

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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