Spell
Master's Call
Physical
Remove all root and movement impairing effects on the target, and cause them to be immune to all such effects for 4 sec.
Tooltip
Remove all root and movement impairing effects on the target, and cause them to be immune to all such effects for 4 sec.
How it works
Its dispel type is client id 1.
Master's Call is built from 4 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. It scales with 0.25 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 31.
What it does
Master's Call is a spell with an instant cast, a range of 40 yards and effects that last 4 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 4 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Effect 96 Spell power coefficient: 0.25 |
| Effect #2 | Apply Aura (6) Aura type id 77 Misc value: 11 |
| Effect #3 | Apply Aura (6) Aura type id 77 Misc value: 7 |
| Effect #4 | Apply Aura (6) Aura type id 31 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.