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Mastery: Ignite

Spell

Mastery: Ignite

Physical

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Instant castSelf Only

Your target burns for an additional.1% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Phoenix Flames, Cinderstorm, and Flamestrike.

Mastery: Ignite

Tooltip

Your target burns for an additional.1% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Phoenix Flames, Cinderstorm, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.

Fire Blast causes your Ignites to spread to 3 nearby enemies.

How it works

Its aura procs every time its trigger condition is met.

Mastery: Ignite is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It scales with 0.6044 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 75.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
  4. Effect 4 is Dummy (effect type 3). Its base value is 3.

What it does

Mastery: Ignite is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Spell power coefficient: 0.6044
Effect #2Apply Aura (6)
Aura type id 4
Value: 75
Effect #3Apply Aura (6)
Aura type id 4
Effect #4Dummy (3)
Value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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