Tooltip
Your target burns for an additional.1% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Phoenix Flames, Cinderstorm, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 3 nearby enemies.
How it works
Its aura procs every time its trigger condition is met.
Mastery: Ignite is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It scales with 0.6044 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 75.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 4 is Dummy (effect type 3). Its base value is 3.
What it does
Mastery: Ignite is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Spell power coefficient: 0.6044 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 75 |
| Effect #3 | Apply Aura (6) Aura type id 4 |
| Effect #4 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.