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Mastery: Master of Arms

Spell

Mastery: Master of Arms

Physical

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Warrior

Instant castSelf Only

While wielding a two-handed weapon, you deal.1% additional damage.

Mastery: Master of Arms

Tooltip

While wielding a two-handed weapon, you deal.1% additional damage.

How it works

Mastery: Master of Arms is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. It scales with 1.1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 108. It scales with 1.1 times spell power.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 344. It scales with 1.1 times spell power.

What it does

Mastery: Master of Arms is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 108
Spell power coefficient: 1.1
Effect #2Apply Aura (6)
Aura type id 108
Spell power coefficient: 1.1
Misc value: 22
Effect #3Apply Aura (6)
Aura type id 344
Spell power coefficient: 1.1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mastery: Master of Arms appears in: 1 class specialization.

Class specialization

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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