Spell
Mastery: Master of Arms
Physical
While wielding a two-handed weapon, you deal.1% additional damage.
Tooltip
While wielding a two-handed weapon, you deal.1% additional damage.
How it works
Mastery: Master of Arms is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. It scales with 1.1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. It scales with 1.1 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 344. It scales with 1.1 times spell power.
What it does
Mastery: Master of Arms is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 108 Spell power coefficient: 1.1 |
| Effect #2 | Apply Aura (6) Aura type id 108 Spell power coefficient: 1.1 Misc value: 22 |
| Effect #3 | Apply Aura (6) Aura type id 344 Spell power coefficient: 1.1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mastery: Master of Arms appears in: 1 class specialization.
Class specialization
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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