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Mega Taze

Spell

Mega Taze

Nature

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8 sec3 sec cooldownTower 100

Inflicts 15 Nature damage every 2 sec and stuns the victim for 8 sec.

Mega Taze

Tooltip

Inflicts 15 Nature damage every 2 sec and stuns the victim for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Mega Taze is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is effect type 203, which the datamine does not name. It triggers Mega Taze.

What it does

Mega Taze is a Nature spell with an 8 sec cast, a range of 100 yards and a 3 sec cooldown. It also casts Mega Taze (record #304465).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast time8 sec
Cooldown3 sec
Global cooldownNone
Effect #1Dummy (3)
Effect #2Effect 203
Trigger spell: Mega Taze

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mega Taze appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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