Tooltip
Inflicts 15 Nature damage every 2 sec and stuns the victim for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Mega Taze is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is effect type 203, which the datamine does not name. It triggers Mega Taze.
What it does
Mega Taze is a Nature spell with an 8 sec cast, a range of 100 yards and a 3 sec cooldown. It also casts Mega Taze (record #304465).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 8 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) |
| Effect #2 | Effect 203 Trigger spell: Mega Taze |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mega Taze appears in: 1 boss encounter.
Boss encounters
- Trixie & Naeno in Operation: Mechagon
Journal section: Trixie "The Tech" Tazer
Encounter creatures: Trixie Tazer, Naeno Megacrash, MechacycleDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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