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Melted Armor

Spell

Melted Armor

Fire

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1.5 secVision Range (AOI)

Magmorax spews lava at its current target, inflicting 60 Fire damage, inflicting an additional 6 Fire damage every 1.5 sec and increasing Physical damage taken by 100% for 30 sec.

Melted Armor

Tooltip

Magmorax spews lava at its current target, inflicting 60 Fire damage, inflicting an additional 6 Fire damage every 1.5 sec and increasing Physical damage taken by 100% for 30 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Melted Armor is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 60.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It ticks every 1.5 sec, 20 times over the full 30 sec (120 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 100.

What it does

Melted Armor is a Fire spell with a 1.5 sec cast, a range of 100 yards and effects that last 30 sec. When cast it deals Fire damage (base value 60), applies an aura every 1.5 sec and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Vision Range (AOI))
Cast time1.5 sec
Duration30 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 60
Effect #2Apply Aura (6)
Aura type id 3
Value: 6
Period: every 1.5 sec
Effect #3Apply Aura (6)
Aura type id 79
Value: 100
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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