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Mental Protection Field

Spell

Mental Protection Field

Arcane

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Instant castSelf Only

Places a mental protection field on friendly targets within 30 yards, granting immunity to Stun, Silence, and Disorient effects.

Mental Protection Field

Tooltip

Places a mental protection field on friendly targets within 30 yards, granting immunity to Stun, Silence, and Disorient effects.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Mental Protection Field is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 128, which the datamine does not name. It applies aura type 77. Its area radius is 30 yards.
  2. Effect 2 is effect type 128, which the datamine does not name. It applies aura type 77. Its area radius is 30 yards.
  3. Effect 3 is effect type 128, which the datamine does not name. It applies aura type 77. Its area radius is 30 yards.

What it does

Mental Protection Field is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 15 min.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Global cooldownNone
Duration15 min
Effect #1Effect 128
Aura type id 77
Misc value: 12
Radius: 30 yards
Effect #2Effect 128
Aura type id 77
Misc value: 2
Radius: 30 yards
Effect #3Effect 128
Aura type id 77
Misc value: 9
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.