How it works
It works on charges (charge category 2216); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.
- Effect 1 is effect type 294, which the datamine does not name. Its base value is 1.
What it does
Mercurial Herbs is a spell with a 3 sec cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Charges | Charge category id 2216 (charge count not in the datamine) |
| Effect #1 | Effect 294 Value: 1 Misc value: 2415 Item id 223886 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Reagents
Used by
Where is this spell used?
Mercurial Herbs appears in: 1 talent and 1 skill line.
Talents
- Mercurial Herbs (a talent definition no current talent tree places)Talent
Skill lines
- AlchemySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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