Tooltip
Merges souls with the target, absorbing 52.6418 health and increasing damage done by 20%.
How it works
Its aura procs every time its trigger condition is met.
Merged Souls is built from 3 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 52.6418. Its area radius is 18 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20. Its area radius is 45 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 20. Its area radius is 45 yards.
What it does
Merged Souls is a Shadow spell with an instant cast, a range of 40 yards and an effect that lasts until cancelled. When cast it heals (base value 52.6418) in an 18 yard radius and applies an aura in a 45 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Heal (10) Value: 52.6418 Radius: 18 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 20 Radius: 45 yards |
| Effect #3 | Apply Aura (6) Aura type id 79 Value: 20 Misc value: 127 Radius: 45 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.