Tooltip
Calls down a meteor, inflicting Fire damage to enemies struck. This additionally disorients targets and inflicts additional Fire damage every 1 sec for 5 sec.
How it works
Its dispel type is client id 1.
Meteor is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1 per tick. Its area radius is 3 yards. It ticks every 1 sec, 5 times over the full 5 sec (5 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 5. It applies the disoriented mechanic. Its area radius is 3 yards.
What it does
Meteor is a Fire spell with a 3 sec cast, a range of 40 yards and effects that last 5 sec. When cast it deals Fire damage (base value 50) in a 3 yard radius, applies an aura in a 3 yard radius every 1 sec and applies an aura with the disoriented mechanic in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 3 sec |
| Duration | 5 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 50 Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1 Radius: 3 yards Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 5 Mechanic: Disoriented Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.