How it works
Mirror Image is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 368. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 279. Its area radius is 300 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 368. Its area radius is 300 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 247. Its area radius is 300 yards.
- Effect 5 is effect type 77, which the datamine does not name. Its area radius is 300 yards.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 300 yards.
What it does
Mirror Image is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 368 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 279 Radius: 300 yards |
| Effect #3 | Apply Aura (6) Aura type id 368 Misc value: 1 Radius: 300 yards |
| Effect #4 | Apply Aura (6) Aura type id 247 Misc value: 3 Radius: 300 yards |
| Effect #5 | Effect 77 Radius: 300 yards |
| Effect #6 | Apply Aura (6) Aura type id 61 Value: 30 Misc value: 3 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.