Tooltip
Charge through an enemy, inflicting Physical damage. Increases damage done by 10% for 12 sec.
How it works
Momentum is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200.
- Effect 2 is effect type 149, which the datamine does not name. Its base value is 1. Its area radius is 20 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 10.
What it does
Momentum is a Physical spell with an instant cast, a range of 20 yards and effects that last 12 sec. When cast it deals Physical damage (base value 200) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | School Damage (2) Value: 200 |
| Effect #2 | Effect 149 Value: 1 Radius: 20 yards |
| Effect #3 | Apply Aura (6) Aura type id 79 Value: 10 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.