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Momentum

Spell

Momentum

Physical

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Instant castTwenty yards

Charge through an enemy, inflicting Physical damage.

Momentum

Tooltip

Charge through an enemy, inflicting Physical damage. Increases damage done by 10% for 12 sec.

How it works

Momentum is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 200.
  2. Effect 2 is effect type 149, which the datamine does not name. Its base value is 1. Its area radius is 20 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 10.

What it does

Momentum is a Physical spell with an instant cast, a range of 20 yards and effects that last 12 sec. When cast it deals Physical damage (base value 200) and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast timeInstant
Duration12 sec
Effect #1School Damage (2)
Value: 200
Effect #2Effect 149
Value: 1
Radius: 20 yards
Effect #3Apply Aura (6)
Aura type id 79
Value: 10
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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