Spell
Multi-Shot
Physical
Fires several missiles, hitting your current target and all enemies of that target for 100% of weapon damage.
Tooltip
Fires several missiles, hitting your current target and all enemies of that target for 100% of weapon damage.
How it works
Each cast of Multi-Shot costs 40 Energy. Casting it triggers a 1 sec global cooldown.
Multi-Shot is built from 2 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its area radius is 8 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 8 yards.
What it does
Multi-Shot is a Physical spell with an instant cast and a range of 40 yards. When cast it deals a percentage of weapon damage (base value 100) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 40 Energy |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Radius: 8 yards |
| Effect #2 | Weapon % Damage (31) Value: 100 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.