Tooltip
Places a munitions barrel that will explode after 40 sec, inflicting 55.7945 Fire damage to all players unless it is tossed overboard before it detonates.
Barrels that detonate leave behind pools.
How it works
Munitions Barrel is built from 6 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 55. Its area radius is 100 yards.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Carrying Munitions.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Picking Up.
- Effect 4 is effect type 203, which the datamine does not name. It triggers Carrying Munitions Status.
- Effect 5 is effect type 203, which the datamine does not name. It triggers Carrying Munitions Ready to Toss.
- Effect 6 is effect type 140, which the datamine does not name. It triggers Searing Pitch.
What it does
Munitions Barrel is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 55) in a 100 yard radius. It also casts Carrying Munitions, Picking Up, Carrying Munitions Status and Carrying Munitions Ready to Toss.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 55 Radius: 100 yards |
| Effect #2 | Effect 203 Trigger spell: Carrying Munitions |
| Effect #3 | Effect 203 Trigger spell: Picking Up |
| Effect #4 | Effect 203 Trigger spell: Carrying Munitions Status |
| Effect #5 | Effect 203 Trigger spell: Carrying Munitions Ready to Toss |
| Effect #6 | Effect 140 Trigger spell: Searing Pitch |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.