How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 30 sec.
Murder Row Materials is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Murder Row Materials is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Proc cooldown | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Row Walker's DeflectorsOn Equip
- Row Walker's InsuranceOn Equip
- Row Walker's SwiftgripsOn Equip
Used by
Where is this spell used?
Murder Row Materials appears in: 3 spells that cast it and 3 items (listed under Provided by).
Spells that cast it
- Murder Row ShivTriggers this spell
- Slightly-Stabilized ArcanocrystalTriggers this spell
- Emergency Healing TonicTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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