Tooltip
Your direct heals on that ally will consume a Mutating Antibody to restore.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Mutating Antibodies Inoculation is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Mutating Antibodies.
- Effect 2 is Trigger Spell (effect type 64). It triggers Mutating Antibodies.
What it does
Mutating Antibodies Inoculation is a Nature spell with an instant cast, a range of 40 yards and a 90 sec cooldown. When cast it launches a missile. It also casts Mutating Antibodies and Mutating Antibodies.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 90 sec |
| Category cooldown | 20 sec |
| Global cooldown | None |
| Effect #1 | Trigger Missile (32) Trigger spell: Mutating Antibodies |
| Effect #2 | Trigger Spell (64) Trigger spell: Mutating Antibodies |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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