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Mutating Antibodies Inoculation

Spell

Mutating Antibodies Inoculation

Nature

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Instant cast1 min 30 sec cooldownLong Range

Your direct heals on that ally will consume a Mutating Antibody to restore.

Mutating Antibodies Inoculation

Tooltip

Your direct heals on that ally will consume a Mutating Antibody to restore.

How it works

Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.

Mutating Antibodies Inoculation is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Mutating Antibodies.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Mutating Antibodies.

What it does

Mutating Antibodies Inoculation is a Nature spell with an instant cast, a range of 40 yards and a 90 sec cooldown. When cast it launches a missile. It also casts Mutating Antibodies and Mutating Antibodies.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown90 sec
Category cooldown20 sec
Global cooldownNone
Effect #1Trigger Missile (32)
Trigger spell: Mutating Antibodies
Effect #2Trigger Spell (64)
Trigger spell: Mutating Antibodies

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.