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Nature Channeling

Spell

Nature Channeling

Nature

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Instant castSelf Only

Nature spell.

Nature Channeling

How it works

Nature Channeling is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.3 sec. It triggers Root.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.3 sec. It triggers Root.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.3 sec. It triggers Root.

What it does

Nature Channeling is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.3 sec. It also casts Root, Root and Root.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Period: every 0.3 sec
Trigger spell: Root
Effect #2Apply Aura (6)
Aura type id 23
Period: every 0.3 sec
Trigger spell: Root
Effect #3Apply Aura (6)
Aura type id 23
Period: every 0.3 sec
Trigger spell: Root

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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