Tooltip
While in combat you generate 1 Astral Power every 2 sec.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
How it works
Nature's Balance is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 10 per tick. It ticks every 2 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
What it does
Nature's Balance is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 24 Value: 10 Misc value: 8 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 2 |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Nature's Balance appears in: 2 talents.
Talents
- Nature's Balance for Druid (Balance, Feral, Guardian, Restoration)Talent
- Nature's Balance (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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