Spell
Nazgrim's Conquest
Physical
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Tooltip
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Additionally, each Rune you spend increase its value by 1%.
How it works
Nazgrim's Conquest is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
What it does
Nazgrim's Conquest is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Nazgrim's Conquest appears in: 1 talent.
Talents
- Nazgrim's Conquest for Death Knight (Blood, Frost, Unholy)
Hero talent tree: Rider of the ApocalypseTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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