Spell
New Moon
Nature
Arcane
Deals (258.4% of Spell Power) Astral damage to the target and empowers New Moon to become Half Moon.
Tooltip
Deals (258.4% of Spell Power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
How it works
It works on charges (charge category 1727); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.
New Moon is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 2.584 times spell power.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Energize (effect type 30). Its base value is 100.
What it does
New Moon is a Nature and Arcane spell with a 1 sec cast and a range of 40 yards. When cast it deals Nature and Arcane damage and restores a resource (base value 100).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1727 (charge count not in the datamine) |
| Effect #1 | School Damage (2) Spell power coefficient: 2.584 |
| Effect #2 | Dummy (3) |
| Effect #3 | Energize (30) Value: 100 Misc value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
New Moon appears in: 2 talents.
Talents
- New Moon for Druid (Balance, Feral, Guardian, Restoration)Talent
- New Moon (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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