How it works
Nightmare Bloom is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Nightmare Bloom.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Trigger Spell (effect type 64). It triggers Nightmare Bloom.
What it does
Nightmare Bloom is a spell with an instant cast and a range of 20 yards. It also casts Nightmare Bloom (record #203667) and Nightmare Bloom (record #225699).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell: Nightmare Bloom |
| Effect #2 | Dummy (3) |
| Effect #3 | Trigger Spell (64) Trigger spell: Nightmare Bloom |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.