Tooltip
Whenever Ursoc roars, he leaves behind a Nightmare Image. On subsequent Ursoc roars, the Nightmare Image also releases a mighty roar, inflicting 44.7805 Shadow damage divided evenly among all players. This effect causes players to run in fear for 3 sec.
How it works
Nightmarish Cacophony is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 44.7805. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 20 yards.
What it does
Nightmarish Cacophony is a Shadow spell with a 3 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Shadow damage (base value 44.7805) in a 20 yard radius and applies an aura with the fleeing mechanic in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 44.7805 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 7 Misc value: 1 Mechanic: Fleeing Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Nightmarish Cacophony appears in: 1 boss encounter.
Boss encounters
- Ursoc in The Emerald Nightmare
Journal section: Roaring Cacophony
Encounter creatures: UrsocRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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