How it works
No Mercy is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 4 sec. It triggers No Mercy.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 200 per tick. It ticks every 4 sec.
What it does
No Mercy is a spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura every 4 sec and applies an aura. It also casts No Mercy (record #442612).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 4 sec Trigger spell: No Mercy |
| Effect #2 | Apply Aura (6) Aura type id 12 |
| Effect #3 | Apply Aura (6) Aura type id 89 Value: 200 Period: every 4 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.