Tooltip
Inflicts Nature damage to all enemies in front of the caster, and inflicts a disease for an additional 2 Nature damage every 2 sec for 30 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 3.
Noxious Discharge is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 220. Its area radius is 28 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. Its area radius is 28 yards. It ticks every 2 sec, 15 times over the full 30 sec (30 base in total).
What it does
Noxious Discharge is a Nature spell with a 2.5 sec cast, a range of 15 yards, a 5 sec cooldown and effects that last 30 sec. When cast it deals a percentage of weapon damage (base value 220) in a 28 yard radius and applies an aura in a 28 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 2.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 30 sec |
| Dispel type | Dispel type id 3 |
| Effect #1 | Dummy (3) |
| Effect #2 | Weapon % Damage (31) Value: 220 Radius: 28 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 2 Misc value: 50 Radius: 28 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.