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Oblivion

Spell

Oblivion

Physical

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Instant castAnywhere - Unlimited

Dimensius instantly devours any player who enters his body for any reason, killing them horribly.

Oblivion

Tooltip

Dimensius instantly devours any player who enters his body for any reason, killing them horribly.

How it works

Oblivion is built from 6 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 93.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 40.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 297.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 12.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 321.

What it does

Oblivion is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 2 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 226
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 93
Effect #3Apply Aura (6)
Aura type id 40
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 297
Effect #5Apply Aura (6)
Aura type id 12
Effect #6Apply Aura (6)
Aura type id 321

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Oblivion appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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