Spell
Oblivion Wave
Shadow
Inflicts 80 Shadow damage to all players and draining up to 100 Sanity.
Tooltip
Inflicts 80 Shadow damage to all players and draining up to 100 Sanity. Players farther from the caster take less damage and Sanity loss.
How it works
Oblivion Wave is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 80. Its area radius is 75 yards.
- Effect 2 is Energize (effect type 30). Its base value is -100. Its area radius is 100 yards.
What it does
Oblivion Wave is a Shadow spell with an 8 sec cast and no range (it targets the caster). When cast it deals Shadow damage (base value 80) in a 75 yard radius and restores a resource (base value -100) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 8 sec |
| Effect #1 | School Damage (2) Value: 80 Radius: 75 yards |
| Effect #2 | Energize (30) Value: -100 Misc value: 10 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.