Tooltip
Drain the target's life force, inflicting Shadow damage to the enemy and restoring to yourself over 8.5 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Obsidian Claw is built from 2 client effects, applied in this order:
- Effect 1 is Energize (effect type 30).
- Effect 2 is Heal (effect type 10).
What it does
Obsidian Claw is a Shadow spell with an instant cast, a range of 50 yards and a 2 min cooldown. When cast it restores a resource and heals.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | None |
| Effect #1 | Energize (30) |
| Effect #2 | Heal (10) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.