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Overcharged

Spell

Overcharged

FireShadow

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Instant castTwo-Hundred Yard Range

Volatile energy lingers on the player, inflicting 7 Shadowflame damage every 1 sec for 30 sec.

Overcharged

Tooltip

Volatile energy lingers on the player, inflicting 7 Shadowflame damage every 1 sec for 30 sec.

How it works

Its aura procs every time its trigger condition is met.

Overcharged is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. Its area radius is 200 yards. It ticks every 1 sec, 30 times over the full 30 sec (210 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 200 yards.

What it does

Overcharged is a Fire and Shadow spell with an instant cast, a range of 200 yards and effects that last 30 sec. When cast it applies an aura in a 200 yard radius every 1 sec and applies an aura in a 200 yard radius. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire, Shadow
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 7
Radius: 200 yards
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 61
Value: 30
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overcharged appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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