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Overcharged Anima Battery

Spell

Overcharged Anima Battery

Physical

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Instant cast1 min 30 sec cooldownSelf Only

Gain Haste and Speed for 16 sec.

Overcharged Anima Battery

Tooltip

Gain Haste and Speed for 16 sec.

How it works

Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.

Overcharged Anima Battery is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 189.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 189.

What it does

Overcharged Anima Battery is a spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and effects that last 16 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown90 sec
Category cooldown20 sec
Global cooldownNone
Duration16 sec
Effect #1Apply Aura (6)
Aura type id 189
Misc value: 917504
Effect #2Apply Aura (6)
Aura type id 189
Misc value: 8192

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.