Tooltip
Summons a Power Generator under a random friendly target. This increases damage by 100% of all friendly and enemy targets within 5 yards.
How it works
Overcharged Power Generator is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 100. Its area radius is 100 yards.
- Effect 2 is Energize (effect type 30). Its base value is 3.3333. Its area radius is 100 yards.
What it does
Overcharged Power Generator is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 0.8 sec. When cast it applies an aura in a 100 yard radius and restores a resource (base value 3.3333) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 0.8 sec |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 100 Misc value: 127 Radius: 100 yards |
| Effect #2 | Energize (30) Value: 3.3333 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overcharged Power Generator appears in: 1 spell that casts it.
Spells that cast it
- Overcharged Power GeneratorTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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