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Overgrowth

Spell

Overgrowth

Nature

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Instant castSelf Only

Launches virulent spores, inflicting Nature damage, and creating Podlings and an area of overgrowth.

Overgrowth

Tooltip

Launches virulent spores, inflicting Nature damage, and creating Podlings and an area of overgrowth. Enemies in the overgrowth have their movement speed reduced by 40% and inflicts Nature damage every 0.5 sec.

How it works

Overgrowth is built from 2 client effects, applied in this order:

  1. Effect 1 is Create Area Effect (effect type 179).
  2. Effect 2 is School Damage (effect type 2). Its base value is 1.1711. Its area radius is 7 yards.

What it does

Overgrowth is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 24 sec. When cast it has a Create Area Effect effect and deals Nature damage (base value 1.1711) in a 7 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration24 sec
Effect #1Create Area Effect (179)
Misc value: 3185
Effect #2School Damage (2)
Value: 1.1711
Radius: 7 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overgrowth appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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