Tooltip
The massive Overhead Smash causes a tremor which inflicts 30.9276 Physical damage and interrupts casting for 8 sec.
How it works
Overhead Smash Tremor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30.9276. Its area radius is 20 yards.
- Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic. Its area radius is 20 yards.
What it does
Overhead Smash Tremor is a Physical spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it deals Physical damage (base value 30.9276) in a 20 yard radius and interrupts spellcasting with the interrupted mechanic in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 30.9276 Radius: 20 yards |
| Effect #2 | Interrupt Cast (68) Mechanic: Interrupted Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overhead Smash Tremor appears in: 2 spells that cast it.
Spells that cast it
- Overhead SmashTriggers this spell
- One-Armed Overhead SmashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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