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Overheating

Spell

Overheating

Physical

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Instant castSelf Only

Physical spell.

Overheating

How it works

Its aura procs every time its trigger condition is met.

Overheating is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.2764 per tick. It ticks every 3 sec.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 9 yards.

What it does

Overheating is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 3 sec. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks10
Effect #1Apply Aura (6)
Aura type id 3
Value: 1.2764
Period: every 3 sec
Effect #2Dummy (3)
Radius: 9 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overheating appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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