How it works
Its aura procs every time its trigger condition is met.
Overheating is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.2764 per tick. It ticks every 3 sec.
- Effect 2 is Dummy (effect type 3). Its area radius is 9 yards.
What it does
Overheating is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 3 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 1.2764 Period: every 3 sec |
| Effect #2 | Dummy (3) Radius: 9 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overheating appears in: 1 spell that casts it.
Spells that cast it
- Periodic OverheatTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Overheating at Wowhead (opens Wowhead in a new tab)