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Overload

Spell

Overload

Nature

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4 secSelf Only

Nature spell.

Overload

How it works

Overload is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 7 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 7 yards.

What it does

Overload is a Nature spell with a 4 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Nature damage (base value 40) in a 7 yard radius and applies an aura in a 7 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time4 sec
Duration3 sec
Effect #1School Damage (2)
Value: 40
Radius: 7 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 7 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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