How it works
Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 7 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 7 yards.
What it does
Overload is a Nature spell with a 4 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Nature damage (base value 40) in a 7 yard radius and applies an aura in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 4 sec |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 40 Radius: 7 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.