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Overpowered Missiles

Spell

Overpowered Missiles

Arcane

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Mage

Instant castSelf Only

Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional...

Overpowered Missiles

Tooltip

Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.

How it works

Overpowered Missiles is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.

What it does

Overpowered Missiles is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Duration30 sec
Effect #1Apply Aura (6)
Aura type id 108
Value: 100
Effect #2Apply Aura (6)
Aura type id 4
Value: 3
Effect #3Apply Aura (6)
Aura type id 4
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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