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Overpowering Gust

Spell

Overpowering Gust

Nature

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3 secThree Hundred Yards

Crawth faces a random player and flaps her wings, inflicting 50 Nature damage and knocking back all players in front of her.

Overpowering Gust

Tooltip

Crawth faces a random player and flaps her wings, inflicting 50 Nature damage and knocking back all players in front of her.

How it works

Overpowering Gust is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 100 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 50. Its area radius is 100 yards.

What it does

Overpowering Gust is a Nature spell with a 3 sec cast and a range of 300 yards. When cast it has a Knock Back effect in a 100 yard radius and deals Nature damage (base value 50) in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast time3 sec
Effect #1Dummy (3)
Radius: 100 yards
Effect #2Knock Back (98)
Value: 150
Misc value: 250
Radius: 100 yards
Effect #3School Damage (2)
Value: 50
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overpowering Gust appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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